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Game Animation Projects

Generally when I create animation I prefer to do so as part of a larger project. For games in particular, where animations are often small segments or a single action, it can be difficult to see the overall picture without seeing it in the context of the engine. 

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If you are interested in seeing some of my professional work, you can check out the Visualization category in the menu. This section is primarily for game animation projects I work on of my own choice. 

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Click on the links below for more information about each project!

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Samus Project

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The Samus Project was my first fully fleshed out third person character, complete with combat actions, interaction with objects, and a basic UI and targeting system. I was particularly inspired by games such as Mass Effect 3 and wanted to see what I could do with my knowledge at the time.This project was particularly enlightening and cemented my push toward tech animation. 

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Revolver Project

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The Revolver Project was my first forey into doing FPS or viewmodel animation. With its distinction from Third Person animation, I wanted to play with the system and see what pitfalls I might come across for my first time entering this particular area. 

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Link Project

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My oldest forey into game animation, Link was the first character I implemented into Unreal 5. While the project is quite dated, I like to keep it here as a reminder of how far I've come from my early days. 

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Creature Animation Gallery

Below are a few fun creature animations that I thought where quite fun. I simply enjoyed making these animations and wanted to share them. 

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© 2021 by Elliot Wenzel. Proudly created with Wix.com

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