
Modeling, Texturing, and VFX
As a CG artist, it is almost impossible to work in a single discipline without dabbling in several others. While at Gnomon and after, I have worked on projects that have taken me to terrain generation, vfx, sculpting, modeling, texturing, rendering, game engine implementation, Photoshop, video editing, and more!
​
More recently, I decided to make a separate Demo Reel showing off some of this work here. You can also see some of the still images below the video. ​
​
While these projects don't represent my primary focus, I often enjoy practicing my art in different ways, and sometimes it is necessary to create something myself to get an idea out of my head and out into the world. ​
​​
I'm particularly fond of my KAPPA Farm Bot concept, for which I earned a Best of Term in Texturing. He has a lot of appeal, and I always come back to him with new ideas for how I could incorporate him into a game concept. He is definitely on my list as a concept to return to at some point.
​​

Modeled in Maya from original concept, textured in Substance Painter, and rendered in Vray

Original concept from DOOM(2016). Modeled in Maya and textured and rendered in Mari

Fully composited image from various photographs

Created in Houdini using procedurally generated terrain and vegetation placement
