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Modeling, Texturing, and VFX

As a CG artist, it is almost impossible to work in a single discipline without dabbling in several others. While at Gnomon and after, I have worked on projects that have taken me to terrain generation, vfx, sculpting, modeling, texturing, rendering, game engine implementation, Photoshop, video editing, and more! 

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More recently, I decided to make a separate Demo Reel showing off some of this work here. You can also see some of the still images below the video. â€‹

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While these projects don't represent my primary focus, I often enjoy practicing my art in different ways, and sometimes it is necessary to create something myself to get an idea out of my head and out into the world. â€‹

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I'm particularly fond of my KAPPA Farm Bot concept, for which I earned a Best of Term in Texturing. He has a lot of appeal, and I always come back to him with new ideas for how I could incorporate him into a game concept. He is definitely on my list as a concept to return to at some point. 

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